NTAA 2014

We present our international jury's selection, these will be part of the exposition Update_5 from november 8th until november 23rd at Zebrastraat Ghent, Belgium.

1. NURIT BAR-SHAI (Israel) - Objectivity [tentative]: Soundscapes series (Scientific installation)

Soundscapes series explores the boundaries between art, science and technology, inspired by the research of Professor Eshel Ben Jacob of the University of Tel Aviv. It studies the complex structures in bacterial colonies, and the social behaviour of these "intelligent" micro-organisms. The work is an audio-installation which shows the public how the colony grows.

2. JD BELTRAN + SCOTT MINNEMAN (United States) - Cinema Snowglobe (Interactive installation)

The form of the Cinema Snowglobe is that of a traditional snowglobe, except that the content of the globe is a tiny video display that plays a short, looped film when the globe is picked up and shaken, and the "snow" falls within the globe. If the globe remains still for over 20 seconds, the viewer must shake the globe again to activate the snow and continue watching the film progress.

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3. JO CAIMO (Belgium) - InnerRythms (Biological project)

The project is a patafysical invention for describing and visualising every¬day unconscious rhythms of the inner. First the artist swallows a bluetooth-headset, then a Pillcam, a wireless camera-device from a doctor Endo-scopy. After swallowing in the hospital, he can go wherever he wants.

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4. MARTIN JOHN CALLANAN (United Kingdom) - Departure of All (Scientific installation)

Departure of All displays information about all flights taking off from all international airports in the world, in real time. The fast-paced progression of the list illustrates the excesses of a society characterized by dispersion and speed. At some point, origins and destinations seem to matter less, and it is the uninterrupted procession of flights that gains relevance, not a list anymore but a flow, an overwhelming flow of data.

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5. MATTIA CASALEGNO (Italy) - RBSC.01 (Scientific installation)

The kinetic sculpture is an uncanny electromechanical apparatus lingering between an improbable liturgical device, a stamping press, a guillotine and a bread machine. It is designed to produce a thin, round wafer of edible bread and to stamp a logo on it. Engraved on it, we can read a symbol that suggests a sort of recurrence, a loop between the two chemical elements, Carbon Dioxyde (the symbol of pollution par excellence) and Oxygen (the medium we breathe and upon which life emerges).

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6. MATS DEKOCK (Belgium) - Reconstructing Mariënbad (Scientific installation)

Reconstructing Marienbad consists of 3 separate installations (prints of all the spoken texts, copies of the empty hallway and all the interior rooms and spaces), inspired by the film classic 'L'Année Dernière à Marienbad' (1961) by Alain Resnais. The installa-tions investigate how a cinematic experience can be tranformed into an architectural form.

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7. ALISA GOIKHMAN (Israel) - LangWidgets (Scientific installation)

LangWidgets is an interactive project that explores the feasibility of a navigation system for semantic fields. It aims to induce synthesis between our verbal cognition and our orientation, and to provide a path for sensory understanding of the language structure. It enables the user to wander through the topography of semantic fields, as if they were a geographical surface.

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8. BART HESS (Netherlands) - Digital Artefacts (Scientific sculpture)

Shimmering in the exhibition landscape is a network of geometric reflective pools of molten wax resting on a water surface. Their mirrored surface is broken by a body, suspended from a robotic harness, plunging into the liquid. Underwater a crust of wax crystallizes around its curves and folds, growing architectural forms, layer by layer, like a 3d printer drawing directly onto the skin. Slowly the body emerges, encased in a dripping wet readymade prosthetic.

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9. BEVERLEY HOOD (United Kingdom) - Glitching (Interactive installation)

Glitching is an interactive installation and perfor-mance project inspired by malfunctions in move-ment, or glitches, derived from characters in contemporary sports and action computer games. Glitching uses Microsoft Xbox Kinect, a pseudo game interface and large-screen display, to create full-body, skeletally controlled, interactive experience.

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10. KARL JERON (Germany) - Hermes Opera (Scientific installation)

The mindless phone monologues in busses and trains have irritated the German artist Karl Heinz Jeron for years. A few months ago he began to write them down which is the basis for an opera performed by tiny singing robots: two soloists and a choir. The stage scenery is a video projection of public domain images. The Libretto’s terms have been used for the image search.

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11. NANDITA KUMAR (New Zealand) - eLemeNT EaRTh (Interactive installation)

eLEMenT: EARTH is a future based diorama in a glass blown bottle, where nature meets technology. This interactive eco-system contains functional and non-functional transparent PCB boards that are Sun/light responsive. When exposed to light it erupts into nature-based sounds inside the glass bottle, when it senses movement outside the bottle it makes man-made sounds.

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12. EBRU KURBAK + IRENE POSCH (Turkey/Austria) - The Knitted Radio (Interactive installation)

The Knitted Radio is an ordinary-looking sweater that functions as FM radio transmitter, knitted out of conductive threads and wool. The work is inspired by the recent politically charged atmosphere at the Taksim Square in Istanbul. By equipping the wearer with the ability to occupy electronic space, the knitwear intends to inspire local, free communication structures. The accompanying knitting pattern, to be published in a knitting magazine, allows the reproduction of the electronic object by an alternative maker group.

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13. KEITH LAM (Hong Kong) - One Day Social Sculpture (Scientific installation)

The idea of Social Sculpture comes from Joseph Beuys’ most famous quote, “Everyone is an artist”, and is based around the notion of creating sculptures out of society, in the process serving to reshape and remake our universe. “One Day Social Sculpture” extend the idea of “Social Sculpture” through an exploration of the notion that, through the internet, we are all artists. As a composite of the real and virtual worlds, it takes the daily contributions made by people to social networks, and then sculpts and shapes them into physical forms.

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14. LIA (Austria) - Filament Sculptures (Scientific sculpture)

The Filament Sculptures were created using a 3D printer. The software was written by LIA using the programme Processing, and the G-code was then executed by the 3D printer.

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15. MANU LUKSCH (Austria) - Limitations Permitted (Interactive project)

Limitations Permitted is a handheld 3D cinema about the hyper-regulation of public space. A series of short stereoscopic 3D films interpret extracts from specific laws that affect public space into British Sign Lan-guage (BSL). The piece interrogates how we respond, psychologically and behaviourally, to different public and private spaces, as expressed in legislation.

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16. PIAT STÉFAN (France) - Isola (Interactive video installation)

Isola is an interactive video installation, playing with the distance of the viewer from the screen. The projected image shows a man from afar, walking in circle on an island. When a visitor approaches the screen, it changes the viewpoint that moves progressively towards the island, till the point he takes over the viewpoint of the character.

with support of the Wallonia-Brussels Federation, iMAL, the art school of Aix-en-Provence, Seconde Nature

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17. DAVID QUAYOLA (Italy) - Captives (Sculpture)

Captives is an ongoing series of digital and physical sculptures, a contemporary interpretation of Michelangelo’s unfinished series “Prigioni” and his technique of “non-finito”. The classic figures are left unfinished, documenting the very history of their creation and transformation. Industrial computer-controlled robots sculpt the resulting geometries into life-size “unfinished” sculptures.

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18. STEFAN TIEFENGRABER (Austria) - User Generated Server Destruction (Scientific installation)

Visitors of the website www.ugsd.net can trigger six hammers and drop them onto a server that is located in the exhibition. This server hosts the website, which also shows a video stream to follow what is happening with the piece. The installation ends when the server is destroyed and thus can’t host the website any more.

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19. JACOB TONSKI (United States) - Balance From Within (Scientific sculpture)

A 170 year old sofa balances precariously on one leg, continuously teetering, responding internally to external forces. Relationships are balancing acts, and delicate ones at that. This idea turned into a balancing sofa as Tonski was thinking about how all of our social interactions can be found on these pieces of furniture.

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20. PATRICK TRESSET (France) - 5 Robots Named Paul (Interactive installation)

In a scene reminiscent of a life drawing class, the human takes the sitter's role to be sketched by 5 robots. The drawing sessions last up to 40 min, during which time the human cannot see the drawings in progress. The sitter only sees the robots alternating between observing and drawing, sometimes pausing. The human sitter is passive, the robots taking the creative sensitive role.

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21. ALEX VERHAEST (Belgium) - Temps Mort / Idle Times - Diner Scene (Interactive video installation)

Temps Mort/Idle Times is an experi-mental film told through several interactive and non-interactive audiovisual works, about five family members who have a motive for the suicide of a sixth patriarchal figure. The work is an ongoing investigation into the mechanisms of film and a research into how interactivity can add to a story. A conversation between the characters starts after visitors call the number from a call card and the phone on the table in the scene starts to ring.

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22. DAVE MURRAY-RUST + ROCIO VON JUNGENFELD (Germany) - Lichtsuchende (Interactive installation)

The Lichtsuchende are small static robotic creatures, forming an inter-active digital photo-kinetic sculpture. Their movement is modelled after sunflowers turning to face then sun, in their constant search for effulgent nourishment. The group of around 25 Lichtsuchende are able to consume and produce light.

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